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"Hall of Fame" is a prototype for a  2D fighting/rhythm game that uses famous classic composers as the main characters.

The game was created in Unity by:

Fernando Briones: Creative Director / Lead artist

Jason Lin: Programmer

Boyang Zhou: Programmer

Skye: UI Programmer

Patrick Kagel: Programmer / Sound Director

Nathan Li: Programmer

Game Idea

In "Hall of Fame" players will be using famous composer such as Mozart, Beethoven or Tchaikovsky. The goal is to get the admiration of the crowd, the first composer that manage to fill the crowd excitement bar will be the winner. To get the crowd admiration players need to create combos, but combos in this games has two phases, the first one is the regular combo like in the first video. 

The second phase of the combo is called “Rhythm Combo” and start after getting the max hits with the regular combo. In the Rhythm Combo the player will be doing a Rhythm challenge using one of the signatures song of each composer. The crowd bar will be filled accordingly to the player’s performance. 

Art

The characters are hand drawned and animated using Spine 2D, the best skeleton animation softwere. The aesthetic of the game is oil painting.

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