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Unstable Selection is a 2D action roguelike about mutation. Adapt to a hostile environment by absorbing the abilities of the creatures you defeat, and become who you were meant to be!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

It was done in Unity by 

 

  • Fernando Briones: Lead Artist, Game & Level designer.

  • James Morrow: Creative Director, Lead Programmer

  • Dan Cochran: Producer, Technical Director

  • Ben Mages: Programmer

  • Katie Liu: Art Director

 

As lead artist I did

  • Story, Promotional and gene pool Illustrations.

  • Main character concept art animations and add-ons.

  • Level design 

  • Character design, and animations

  • Gene pool UI

  • Particles and special effects

  • Game Logo.

  • Props

 

 

Illustration

Main Character Design

 

Animation

Animation for main character and enemies were created with Spine 2D, the best skeleton animation software. This tool allow you to create animations saving a lot of memory and time, animating tiny pieces instead of full size images.

 

  • Each creature has 5 animations using one single image like the one shown here for the spider.

  • This way we can create as many animations we need using the same memory

  • You can create different versions of the creature using the same skeleton and replacing images like an elite version of each enemy.

Elite version.

UI

Logo

Props

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